Academic standards list

Interactive Multimedia Design — Computer Technology

Introduction

Academic standards define the expectations for knowledge and skills that students are to learn in a subject by a certain age or at the end of a school grade level. This page contains a list of standards for a specific content area, grade level, and/or course. The list of standards may be structured using categories and sub-categories.

1.0   The student will develop and apply concepts related to human relations, safety, career development, communications, and leadership skills for a global workplace.

 
Standard 1.0 — The student will develop and apply concepts related to human relations, safety, career development, communications, and leadership skills for a global workplace.
 
Learning Expectation
Demonstrate sensitivity to personal, societal, corporate, and governmental responsibility to community and global issues.
 
Demonstrate the interpersonal, teamwork, and leadership skills needed to function in diverse business settings, including the global marketplace.
 
Communicate effectively as writers, listeners, and speakers in diverse social and business settings.
 
Apply the critical-thinking and soft skills needed to function in students
 
Analyze and follow policies for managing legal and ethical issues in organizations and in a technology-based society.
 
Investigate the life-long learning skills that foster flexible career paths and confidence in adapting to a workplace that demands constant retooling.
 
Assess personal skills, abilities, aptitudes, and personal strengths and weaknesses as they relate to career exploration and apply knowledge gained from individual
 
Examine the goals and principles of a professional organization. (Ex. Computer Science Club, BETA Club, FBLA)
 
Investigates online and office safety procedures and passes a written safety examination with 100% accuracy.
 
Demonstrates parliamentary procedure through office staff/chapter organizational meetings.
 
Apply appropriate typography concepts to industry documents.
 
Performance Indicator
The student develops a presentation, applying typography guidelines, that illustrates ethical and legal behavior in written and spoken portions of the presentation, and
 
The student models and role-plays examples of behavioral expectations in the workplace, including soft skills and team building.
 
The student demonstrates skills necessary for safety and environmental protection in the workplace and passes a written safety exam with 100% accuracy.
 
The student develops a presentation, applying typography guidelines illustrating ethical behavior in what are written, spoken or presented and legal issues recognizing the
 
The student illustrates modeling and role playing of examples of behavioral expectations in the workplace including soft skills and team building.
 
The student demonstrates parliamentary procedure through office staff/chapter organizational meetings.
 
The student participates in professional development leadership activities.
 
Demonstrates progress toward developing skills and behaviors through portfolios and reflection.
 

2.0   The student will demonstrate a comprehension of the terminology materials, technologies, media, components and their working relationship utilized within the industry.

 
Standard 2.0 — The student will demonstrate a comprehension of the terminology materials, technologies, media, components and their working relationship utilized within the industry.
 
Learning Expectation
Define and use interactive multimedia presentation terminology.
 
Examine components, use, and evaluation of a portfolio.
 
Describe the basic components of an interactive multimedia presentation and their working relationships.
 
Analyze audio and video media.
 
Describe examples of digital media such as:
 
Recognize the various types of formats that can be found in a project.
 
Performance Indicator
The student starts a portfolio that includes examples of each of the components and resources used in developing an interactive multimedia presentation.
 

3.0   The student will research and apply knowledge of copyright within the industry.

 
Standard 3.0 — The student will research and apply knowledge of copyright within the industry.
 
Learning Expectation
Apply copyright laws and their applications to text, visual art, design, music, and photography.
 
Prepares copyrighted text in a document that may be permissibly reproduced with attribution.
 
Performance Indicator
The student applies ethical conduct providing the proper credit to those whose ideas and content have been used in creating interactive multimedia projects.
 
The student applies knowledge of copyrights in seeking formal permission from copyright sources before using materials.
 

4.0   The student will research and apply typography, layout/design, and composition concepts and guidelines for preparation of a multimedia project.

 
Standard 4.0 — The student will research and apply typography, layout/design, and composition concepts and guidelines for preparation of a multimedia project.
 
Learning Expectation
Analyze and synthesize composition processes in the production of various projects.
 
Analyze and apply principles of typography in the production of various projects
 
Illustrate how to apply typographical commands to text.
 
Evaluate the effectiveness of typography in publications.
 
Contrast and compare, using the following criteria, the typography from at least two print sources.
 
Analyze and apply concepts of layout/design principles using various print sources.
 
Illustrate gradations in shapes and blend colors.
 
Illustrate methods of importing and exporting original text and graphics.
 
Draw and edit objects through incorporating fills, borders, graphic boxes, illustrations, images, tables, charts (shapes and lines.
 
Proofread and edit projects for format, mechanics, and clarity.
 
Performance Indicator
The student prepares a layout using typography specifications.
 
The student applies layout and design principles using original and/or imported graphics. Applies spot color to graphics and text.
 
The student applies typographical commands to text.
 
The student rotates text and graphics.
 
The student proofs, edits, resizes, crops, and manipulates copy and graphics
 
The student prints or publishes hard copy that meets publication and design standards.
 

5.0   The student will organize information and communicate ideas by visualizing space configurations and movements.

 
Standard 5.0 — The student will organize information and communicate ideas by visualizing space configurations and movements.
 
Learning Expectation
Demonstrate design and layouts using storyboard techniques.
 
Create simple illustrations.
 
Demonstrate development of layouts applying elements of line, shape, texture, and value to create form and space.
 
Demonstrate the ability to use computer software to identify, create, and manipulate surfaces, scale, rotation, zoom, shading, and layout.
 
Identify elements styles of animation, art, sketching, and drawing to enhance and express information and communicate ideas.
 
Demonstrate the ability to operate camera, import digital media, and manipulate the media.
 
Performance Indicator
The student applies basic design techniques to illustrate print and digital applications for layout and scale.
 
The student applies elements of animation, art, sketching, and drawing in an interactive multimedia presentation.
 
The student creates, edits, copies, and manipulates dimensional layout/spreads, geometric entities, and drawings using drawing tools to comply with industry standards.
 
The student demonstrates how to use imaging technology to create a unique product.
 
The student applies proper photographic skills.
 

6.0   The student will relate and apply artistic knowledge, skills, and techniques to the production of various projects.

 
Standard 6.0 — The student will relate and apply artistic knowledge, skills, and techniques to the production of various projects.
 
Learning Expectation
Analyze a variety of different media resources.
 
Develop continuity and form in multimedia.
 
Connect the various techniques utilized in software applications, such as photo editing, music sampling, graphic animation, etc.
 
Performance Indicator
The student differentiates and analyze styles, color, graphics, and formatting used in various newsprint media.
 
The student apply concepts which emphasize continuity and form in multimedia.
 
The student apply concepts of image manipulation using digital tools.
 
The student digitally manipulates, enhances, and produces photographs or other art elements utilizing photo editing software.
 

7.0   The student will communicate ideas and information using a multimedia presentation to target audiences for a variety of purposes.

 
Standard 7.0 — The student will communicate ideas and information using a multimedia presentation to target audiences for a variety of purposes.
 
Learning Expectation
Demonstrate the ability to communicate information to a target audience for a specific purpose in print, art, and/or speech.
 
Apply concepts of persuasive communication skills to target audiences using various media.
 
Compare and contrast the power of digital communication with a traditional communication presentation.
 
Performance Indicator
The student constructs a storyboard incorporating script, visuals, format, and sequence for presentation.
 
The student creates targeted (audience ancillaries to accompany presentation (handouts, outlines, etc).
 
The student designs, prepares, and delivers a persuasive interactive multimedia oral presentation for a target audience.
 

8.0   The student will evaluate the purposes, functions, and features used in preparing digital communication.

 
Standard 8.0 — The student will evaluate the purposes, functions, and features used in preparing digital communication.
 
Learning Expectation
Compose, organize, and edit a presentation incorporating text, imaging, audio, video, and graphic software.
 
Investigate various products that can be designed and published using multimedia software.
 
Compose, organize, and edit information using keyboard, scanner, Internet, audio input device, and a digital camera.
 
Performance Indicator
The student modifies a pre-designed presentation to demonstrate creativity.
 
The student extracts and places text, graphics, audio and/or video clips in a presentation project.
 
 
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