Academic standards list

Eighth Grade Computer Literacy and Usage — Computer Technology

Introduction

Academic standards define the expectations for knowledge and skills that students are to learn in a subject by a certain age or at the end of a school grade level. This page contains a list of standards for a specific content area, grade level, and/or course. The list of standards may be structured using categories and sub-categories.

1.0   Students will understand basic operations and concepts of technology.

 
Standard 1.0 — Students will understand basic operations and concepts of technology.
 
Learning Expectation
Students will demonstrate an understanding of the nature and operation of technology systems.
 
Students will exhibit a proficiency in the use of technology.
 
Students will demonstrate and apply basic skills (alpha numeric and special characters) in using keyboard using the touch system of keying
 
Performance Indicator
The student is able to apply strategies for identifying and solving routine hardware and software problems that occur during everyday use.
 
The student is able to demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving.
 
The student is able to key at a rate of at least 30 net words per minute (NWPM) using the proper touchkeying techniques on a straight copy timed writing
 

2.0   Students will understand the importance of social, ethical, and human issues associated with technology.

 
Standard 2.0 — Students will understand the importance of social, ethical, and human issues associated with technology.
 
Learning Expectation
Students will understand the ethical, cultural, and societal issues related to technology.
     There are 2 details within this component.
 
Students will practice responsible use of technology systems, information, and software.
 
Students will develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.
 
Performance Indicator
The student will be able to demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society.
 
The student will be able to exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuse.
 
The student will be able to research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world
 

3.0   Students will use technology productivity tools.

 
Standard 3.0 — Students will use technology productivity tools.
 
Learning Expectation
Students will use technology tools to enhance learning, increase productivity, and promote creativity.
 
Students will use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.
 
Performance Indicator
Use content-specific tools, software, and simulations (e.g., environmental probes, graphing calculators, exploratory environments, Web tools) to support learning and research.
 
Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum.
 

4.0   Students will use technology communications tools.

 
Standard 4.0 — Students will use technology communications tools.
 
Learning Expectation
Students will use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences.
Students will use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
Performance Indicator
Design, develop, publish, and present products (e.g., Web pages, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences.
 
Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop
 

5.0   Students will select and use appropriate technology research tools.

 
Standard 5.0 — Students will select and use appropriate technology research tools.
 
Learning Expectation
Students will use technology to locate, evaluate, and collect information from a variety of sources.
 
Students will use technology tools to process data and report results.
 
Students will evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.
 
Performance Indicator
Use content-specific tools, software, and simulations (e.g., environmental probes, graphing calculators, exploratory environments, Web tools) to support learning and research.
 
Design, develop, publish, and present products (e.g., Web pages, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences inside
 
Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop
 
Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems.
 

6.0   Students will utilize technology problem-solving and decision-making tools.

 
Standard 6.0 — Students will utilize technology problem-solving and decision-making tools.
 
Learning Expectation
Students will use technology resources for solving problems and making informed decisions.
 
Students will employ technology in the development of strategies for solving problems in the real world.
Performance Indicator
Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum.
 
Design, develop, publish, and present products (e.g., Web pages, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences inside
 
Select and use appropriate tools and technology resources to accomplish a variety of tasks and solve problems.
 
Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving.
 
Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning realworld problems.
 
 
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